May 2026: Steam ~18K releases/year : 14-day window : Front-loaded visibility : Wishlists convert or decay



MGN Global’s 2026 Operations & Impact


Last-Mile Game Execution

High-Velocity QA and Risk Analysis


*New engagements require a one-week lead time


1.The "End-Game" Framework

                  1. Tier-1 QA & Systems:
                        Isolating design, friction, and churn-risks before they hit a live build
                  2. Player Behavior & Monetization:
                        Optimizing revenue strategies for higher margins
                  3. Pre-Launch Integrity:
                        Checking every detail to prevent dead-on-arrival releases
                  4. Market Execution:
                        Aligning launch strategy to maximize success


2.Clients & Collaborations

From indie breakthroughs to billion-dollar franchises, we've supported:

  • Top 10 mobile studios
  • Award-winning mobile games
  • International publishers expanding to new markets
  • New IPs at risk of underperformance


Our mobile foundation is expanding into PC and console ecosystems.


3.Leadership Team
MGN Global operates via a high-density network of 12 industry specialists. We selectively engage in viable projects following pre-assessment, with budgets designed to undercut the cost of failed launches.

General Inquiries: hello@mgn-global.com

Direct Advisory & Escalation: ceo@mgn-global.com


1.Founder & Operations
San Stringer


San leads MGN Global’s operations across game launch risk, production execution, and commercial performance in highly competitive markets.


His work spans indie studios, AAA teams, and investment-backed development companies, focused on improving how games are built, shipped, and sustained.

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2.Head of Product Strategy Liam Vero


A software engineer with a background in front-end development, Liam specializes in technical infrastructure and works on MGN’s proprietary live-ops feedback integration. His earliest gaming memory is diving into the Apogee classics on DOS, an era he still considers the best and one that continues to inspire his work today.

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3.Client & Studio Liaison
Kerri Clifford


Kerri brings extensive experience in planning, marketing, and data-driven strategy. With an Honours degree in Computer Engineering and Programming, she brings strong technical acumen and business insight. While not a gamer, her work centers on MGN’s project coordination, ensuring seamless communication between teams, partners, and clients.

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3.Lead Analyst, Live Ops & Player Intelligence 
Vasu Stringer


A data analyst and former competitive gamer, Vas bridges gameplay and go-to-market execution. He oversees feature prioritization, economy design, and monetization balancing across multiple genres. His expertise in behavioral UX has helped studios triple their ARPU without sacrificing user goodwill.

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4.Director of Partnerships & Industry Relations 
Rogini Govender


Rogini builds long-term alliances with our publishers, funding groups, and talent pools, ensuring each partnership delivers sustained strategic value. While her personal gaming experience is limited, her expertise in communications and PR is essential in an industry where credibility, messaging, and stakeholder alignment play a decisive role in commercial success.

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4.Management at a Glance

Name:Title:
  • San Stringer                        
Project Lead & CEO
  • Kerri Clifford  
Client & Studio Liaison
  • Marion Missnapple
Creative Director
  • Radhe Stringer
QA & Systems Specialist 
  • Vasu Stringer
Data Analyst, Live Ops & Player Intel          
  • Rogini Govender
Industry Relations


Core members are available for scheduled calls upon request.


5.Why Studios Choose Us

No fluff, or posturing, just actionable insight that drives results.

  • Proactive, not reactive
  • Data-informed decisions
  • Accountability & ownership

*Our approach ensures problems are mitigated before player feedback.


6.Operations & Markets

United States • United Kingdom • Germany • France • Canada • Australia

*We do not operate in the Russian Federation or Mainland China.


7.Partnership Criteria

We respectfully decline work with studios whose projects:

  • Promote gambling mechanics
  • Contain adult/explicit content
  • Push ideologically divisive content